AI Insights · Timothy · October 2021
Top 5 Character Collection Games on iOS in Denmark: Q3 2021
Discover the performance of the top 5 character collection games on iOS in Denmark during Q3 2021, including trends in weekly downloads, revenue, and active users.
Performance of Top 5 Character Collection Games on iOS in Denmark: Q3 2021
The third quarter of 2021 saw notable performances from the top 5 character collection games on iOS in Denmark. Here's a detailed look at the trends in weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Pokémon GO
During Q3 2021, Pokémon GO experienced significant fluctuations in weekly revenue, peaking at approximately $105.6K in mid-July and seeing a low of around $18.3K by late September. Weekly downloads showed a downward trend, starting from 3.5K at the beginning of the quarter and ending with 1.8K in the last week of September. The game maintained a robust user base, with weekly active users peaking at around 115.2K in early August before settling at 96.5K by the end of the quarter.
Mighty Party: Battle Heroes
Mighty Party: Battle Heroes saw a gradual increase in weekly revenue, reaching approximately $6.9K in mid-September. Weekly downloads showed a noticeable decline from 4.3K at the start of the quarter to 1.6K by the end. The game's weekly active users peaked at 18.2K in late July before decreasing to around 12.9K by the end of September.
Subway Surfers
Subway Surfers maintained relatively stable revenue throughout Q3 2021, with a peak of $635 in mid-July and a low of $184 in late September. Weekly downloads fluctuated, peaking at 3.5K in mid-July and ending the quarter at 1.6K. The game’s weekly active users remained steady, starting at 53.1K and concluding the quarter at 40.1K.
Idle Lumber Empire - Wood Game
Idle Lumber Empire - Wood Game saw a significant rise in weekly revenue, peaking at approximately $2.1K in mid-September. Weekly downloads were highest in mid-July with 4.9K, before declining to 1.1K by the end of September. The game’s weekly active users peaked at 6.5K in mid-July and ended the quarter at around 3K.
Toca Boca World
Toca Boca World experienced a stable revenue trend, peaking at approximately $39.7K in early July and ending at $22.6K in late September. Weekly downloads remained consistent, hovering around 2K throughout the quarter. The game’s weekly active users showed minor fluctuations, starting at 16.1K and peaking at 17.7K in early August before settling at 17K by the end of September.
For more in-depth insights and data on app performance, visit Sensor Tower.